By drawing on the raw chaos mana that makes up his being, Chris can chain a bolt of energy through a series of enemies.
Standard Action Ranged 10
Requirement: 2 AP
|Chaos Bolt I||2||10||Prime 20||1d4+Will|
|II||2||10||12||1d4+Will||2x Per Encounter|
|III||2||10||10*||1d4+Will||2x Per Encounter|
|IV||2||10||12||1d6+Will||2x Per Encounter|
The attack does not roll vs. any saving throw, but instead requires a prime value on the attacking die. On a hit, the bolt can chain to another enemy within 10 squares if another prime is rolled. The attack can keep chaining as long as the user requests it and keeps rolling primes. For this attack, a 1 is a critical hit, does max damage, and must chain, even if allies are the only targets remaining.</div>