You can dig into your resolve and endurance to find an extra burst of vitality. In game terms, you spend a healing surge to regain some of your lost hit points, and you focus on defending yourself. Unless otherwise noted in the statistics block of a monster or a nonplayer character, this action is available only to player characters.
Second Wind: 3 AP Action
- Spend a Healing Surge: Spend a Healing Surge to regain Hit Points.
- +2 Bonus to All Defenses: You gain a +2 bonus to all defenses until the start of your next turn.
- Once per Encounter: You can use your second wind once per encounter and can use it again after you take a short rest or an extended rest. Some powers (either yours or another character’s) allow you to spend Healing Surge without using your second wind.