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When attacking, the character must roll (typically a twenty sided die plus or minus any modifiers) to ensure that they are accurate enough to hit their opponent.

vs. Armour ClassEdit

Physical attacks typically must beat the opponent's Armour Class, or the opponent successfully dodges.

vs. Magic ClassEdit

Magical attacks typically must beat the opponent's Magic Class, or the opponent successfully dodges or wills the magic attack to fail.

Called ShotEdit

A called shot is more difficult, and requires a higher roll. For example, a Headshot adds a +4 to AC.

See AlsoEdit

How-To/Calculating_To-Hit

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